Mouse Trap Racing in the Computer Age! - Activity - TeachEngineering

Mouse Trap Racing in the Computer Age! - Activity - TeachEngineering

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Students design, build and evaluate a spring-powered mouse trap racer using the engineering design process. For evaluation, teams equip their racers with an intelligent brick from a LEGO© MINDSTORMS© EV3 Education Core Set and a HiTechnic© acceleration sensor. They use acceleration data collected during the launch to compute velocity and displacement vs. time graphs. In the process, students learn about the importance of fitting mathematical models to measurements of physical quantities, reinforce their knowledge of Newtonian mechanics, deal with design compromises, learn about data acquisition and logging, and carry out collaborative assessment of results from all participating teams.

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Mousetrap Cars A basic and refresher workshop for this Mechanical Engineering Challenge. - ppt download

Students will build an originally designed vehicle powered solely by the energy of one standard-sized mouse trap that will travel at least five

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PDF) Rethinking Classic Engineering Activities: Embedding NGSS and natures of technology and engineering to improve student learning