Wonder Workshop Cue Applied Robotics Curriculum - Unit 2: Game Design  Notebook (24-Pack), Wonder Workshop

Wonder Workshop Cue Applied Robotics Curriculum - Unit 2: Game Design Notebook (24-Pack), Wonder Workshop

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Continuing with the Applied Robotics Curriculum for middle schoolers, the consumable notebooks for Unit 2: Game Design 24-Pack delve into concepts such as functions, variables, and conditionals. Use as small group or independent practice in conjunction wi.
Wonder Workshop PD Course: Introduction to Coding and Robotics with Dash & Dot About: This 15-hour professional learning online course, designed for elementary school teachers, provides a broader understanding of how coding and robotics fits into your everyday teaching. Please see the course syllabus to make sure the course fits your needs. Following course purchase, you will receive a Litmos platform login and will have a newly extended 6-month period (180 days) to complete the course. 

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2022 Gen Con Program Book by marketing-gencon - Issuu

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Wonder Workshop Student Notebooks - Unit 2

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Sensors, Free Full-Text

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Wonder Workshop Student Notebooks - Unit 2

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PDF) Preschoolers' anthropomorphizing of robots: Do human-like properties matter?

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Bloom's Sixth

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Life Learning — UnSchool Journal: Weekly Juicy Change-Making Brain Food, The UnSchool

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References - Human-Robot Interaction

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Bloom's Sixth